Работа 1C с ЕГАИС.Алкоголь для розницы, оптовиков, производителей

Справка:

- Федеральная служба по регулированию алкогольного рынка (ФС РАР) выпустила информационное сообщение от 20.07.2015 (http://www.fsrar.ru/news/view/?id=1189), установившее сроки, в которые участники алкогольного рынка должны начать исполнять свои обязанности по передаче сведений в ЕГАИС.

- Согласно приказу Росалкогольрегулирования №198 от 05.08.2013 г. прием деклараций производится РАР в формате XML 4.30. Декларация должна быть подготовлена на основании данных учета, а также проведена проверка и шифрование.

- Декларируются: Формы 3 (производство), 4 (использование), 5, 6, 7 (опт), 8 (перевозка), 11, 12 (розница, разделы I и II)

 

Презентация: 

Поддержка интеграции с ЕГАИС в типовых решениях 1С

 

Видоматериалы

 

Выступают и отвечают на вопросы слушателей Гущанский А.В., начальник Управления автоматизированных информационных систем Росалкогольрегулирования, Гапоненко В.В., директор московского филиала ФГУП «ЦентрИнформ», Попова Ю.В., начальник отдела тестирования ПТК московского филиала ФГУП «ЦентрИнформ», Салимова О.П., эксперт «1С».

А.В. Гущанский. Введение системы ЕГАИС в организациях оптового и розничного звена

А.В. Гущанский. В.В. Гапоненко. Ответы на вопросы

О.П. Салимова. Поддержка интеграции с ЕГАИС в типовых решениях «1С»

А. Таныгин. Новое в отраслевых конфигурациях «1С:Предприятия»

Ю. Носова. Подготовка ИТ-инфраструктуры торговой точки для бесперебойной работы в ЕГАИС в соответствии с требованиями регулятора. Минимальный и оптимальный состав оборудования

А. Заржецкий. Использование современного торгового оборудования для организации розничной торговли алкогольной продукцией в соответствии с новыми требованиями

 

Статьи в справочной системе ИТС:

Все что надо знать о ЕГАИС

Специализированные программные продукты для алкогольной отрасли

Отчетность при розничной продаже алкогольной и спиртосодержащей продукции

Отчетность при розничной продаже алкогольной и спиртосодержащей продукции

Административная ответственность за нарушение правил оборота этилового спирта

Можно ли получить лицензию на розничную торговлю алкогольной продукцией, если торговое (складское) помещение взято в субаренду?

Можно ли получить лицензию на розничную торговлю алкогольной продукцией, если договор аренды торгового (складского) помещения заключен на неопределенный срок

 

Программные продукты и обработки:

1С:Предприятие 8. Управление торговлей алкогольной продукцией

Специализированные программные продукты для алкогольной отрасли

Обработки для 1С, в части работы с ЕГАИС, Алкодекларацией

Список торгового оборудования подключаемого к 1С

  

 

Стандартное подключение и настройка УТМ в программах 1С

Рассмотрим порядок подключения УТМ и работы с ЕГАИС на примере программы «1С:Розница» (ред. 2.1). В остальных решениях настройки программы и действия пользователя могут незначительно отличаться.

Подключение УТМ производится в разделе Администрирование Настройки номенклатуры - Транспортные модули. Список УТМ доступен, если установлен флаг Алкогольная продукция. Для создания записи в списке необходимо нажать кнопку Создать и ввести параметры настройки: Идентификатор организации в ФСРАРАдрес сервера и Порт сервера. Для того, чтобы указать местоположение созданного УТМ, необходимо перейти в список Используемые транспортные модули (Администрирование - Настройки номенклатуры) и создать запись, указав МагазинОрганизацию и нужный УТМ (см. рис. 1).

Рис. 1. Настройка УТМ 

Рис. 1. Настройка УТМ

Дата начала регистрации розничных продаж в ЕГАИС определяет дату, начиная с которой при оформлении розничной продажи система будет запрашивать код марки. Чтобы результаты запросов в УТМ поступали в программу, необходимо настроить регламентное задание Обработка ответов ЕГАИС в списке Регламентные и фоновые задания(Администрирование - Поддержка и обслуживание - Регламентные задания). Рекомендуется настроить ежедневное расписание с интервалом не менее 5 минут, установить флагВключено.

Что нужно сделать перед началом работы с ЕГАИС

 

Для того чтобы поступление товаров происходило оперативно, нужно предварительно, перед началом работы, провести сопоставление контрагентов и номенклатуры в информационной базе программы с информацией в ЕГАИС: внести в справочник контрагентов сведения о производителях и импортерах алкогольной продукции, входящей в ассортимент магазина, указывая ИНН и КПП организаций; сопоставить классификатор организаций ЕГАИС и справочник контрагентов 1С; классификатор алкогольной продукции ЕГАИС и справочника номенклатуры 1С; сопоставить собственные организации, торгующие в розницу алкоголем, а также организации поставщиков магазинов. После этого можно начинать работу с системой ЕГАИС в магазинах.

Важно! Создание новой номенклатуры в магазинах должно строго регламентироваться. Рекомендуется создание новых записей справочника номенклатуры в центральном узле распределенной информационной базы (РИБ).

Получение ТТН из ЕГАИС

 

Для получения документов из ЕГАИС необходимо перейти в список Товарно-транспортные накладные ЕГАИС (Запасы и закупки - Закупки) и заполнить поля отбора Организация,Магазин и Транспортный модуль. При этом становится доступна команда Получение ТТН из ЕГАИС. При выполнении команды формируется запрос в систему ЕГАИС на получение документов поступления, предназначенных для выбранного магазина, и загружаются все незагруженные накладные, предназначенные для данного магазина, не имеющие признака «Получен» в базе ЕГАИС (рис. 2).

Рис. 2. Получение ТТН из ЕГАИС 

Рис. 2. Получение ТТН из ЕГАИС

Полученную накладную можно просмотреть, открыв ее двойным щелчком. Если ТТН была оформлена ошибочно, то пользователь может послать уведомление в систему ЕГАИС об ошибке по команде Отказаться от ТТН ЕГАИС. Однако следует учесть, что это действие необратимое, получить ТТН повторно из системы ЕГАИС невозможно. Дальнейшие действия в программе на основании этой ТТН также блокируются.

Создание документа «Поступления товаров» на основании ТТН из ЕГАИС

Выбрав нужную накладную, пользователь может Создать поступление товаров на основании ТТН ЕГАИС (доступно только для ТТН в статусе Получена из ЕГАИС).

 

Статус обработки документа в списке Товарно-транспортные накладные ЕГАИС изменяется на Обрабатывается. После того как все позиции накладной сопоставлены с номенклатурой, пользователь подтверждает завершение работы с номенклатурой с помощью команды Завершить сопоставление товаров. При этом формируется табличная часть Товары по факту, и отображаются итоги документа. После проведения документа в командной панели становится доступной команда Отправить акт ЕГАИС, с помощью которой подтверждается поступление ТТН в систему ЕГАИС. Эта операция, так же, как и отказ от накладной ЕГАИС, - однократная. Повторной или уточняющей операции интерфейсом интеграции с ЕГАИС не предусмотрено. После отправки подтверждения поступления в ЕГАИС статус накладной изменяется на Передан ответ в ЕГАИС. Если при пересчете товара выявились расхождения фактического наличия товаров с накладной, пользователь, так же как и при приемке обычной накладной поставщика, устанавливает флаг Есть расхождения, и на закладке Товары по факту вносит изменения. При этом формируются итоги по факту и по данным поставщика. При выполнении команды Отправить акт ЕГАИС данные по расхождениям будут переданы в систему ЕГАИС для подтверждения поставщиком. Причем в систему ЕГАИС будут переданы данные только на недостачу товара, на товарные излишки поставщиком должна быть составлена новая дополнительная накладная (рис. 3).

Рис. 3. Создание «Поступления товаров» на основании ТТН ЕГАИС 

Рис. 3. Создание «Поступления товаров» на основании ТТН ЕГАИС

Оформление розничных продаж

Оформление розничных продаж маркированной алкогольной продукции на кассе магазина может производиться только с помощью сканера штрихкодов, позволяющих считывать штриховые коды формата PDF417, размещенных на марке (см. рис. 4). При завершении оформления чека информация о продажах автоматически передается в ЕГАИС. После успешной печати фискального чека распечатывается слип-чек продажи алкогольной продукции с кодом подтверждения системы ЕГАИС. QR-код может быть распечатан в случае, если печать кода такого формата поддерживается фискальным регистратором. В противном случае код подтверждения будет выведен на печать в виде строки символов, что разрешено правилами оформления продаж ФСРАР. При потере связи с ЕГАИС оформление розничных продаж разрешается только в течение 3 дней.

 

Поведение системы при оформлении розничных продаж алкоголя изменяется в зависимости от настройки Дата начала регистрации розничных продаж в ЕГАИС. С момента наступления установленной даты для маркируемой алкогольной номенклатуры будет запрашиваться ввод кода марки в формате PDF417. Система также будет проверять, чтобы код марки был введен в чек однократно. Признак Маркируемая устанавливается для Вида алкогольной продукции. При сканировании штрихкода маркируемой алкогольной продукции на экране появляется окно ввода штрихкода марки с картинкой-подсказкой. После считывания кода марки строка добавляется в чек. Если кассир ошибается и вместо кода марки считывает другой штриховой код, то система сообщает об ошибке ввода. При добавлении в чек других товаров или не маркируемой алкогольной продукции запрос на дополнительный штрихкод не формируется, строки добавляются в чек обычным образом. Если в настройках настройках рабочего места кассира (Администрирование – Продажи –Настройки РМК) установлен флаг Объединять позиции с одинаковым товаром, то позиции с маркируемой алкогольной продукцией объединяться не будут, остальные позиции будут объединяться по-прежнему, в том числе и пиво. 

Рис. 4. Оформление розничной продажи алкогольной продукции 

Рис. 4. Оформление розничной продажи алкогольной продукции

Журнал учета розничных продаж алкогольной продукции

 

В типовых решениях 1С поддерживается возможность формирования журнала учета объема розничной продажи алкогольной и спиртосодержащей продукции (утв. приказом ФСРАР от 19.06.2015 № 164 с 01.01.2015), который применяется с 1 января 2016 года. При передаче сведений о розничных продажах в ЕГАИС у пользователей есть возможность формировать журнал в личном кабинете лицензиата.



Подробнее: http://buh.ru/articles/documents/45658/#briefly_45664

 

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Xanathar's Guide To Everything Wizards Of The Coast 9780786966110 For Sale Online
OK, so the book itself says you can play Dungeons & Dragons with theВ Player's Handbook,В Dungeon Master's Guide andВ Monster Manual. You will find the contents of the Character Asset Pack in your Roll20 art library You can quickly find them in your art library under Premium Assets >> Marketplace Purchases >> Xanathar's Guide to Everything Character Asset Pack. You can pull the tokens and art directly to the game board, as well as drag any of the art directly onto your Character Sheet by clicking EDIT on the Bio & Info tab and dragging art directly onto the AVATAR section.
Xanathar's Guide to Everything also includes 30 new subclasses and additional resources for building backstories. Something that is often not factored into a round of D&D. TyvРґrr gРµr det inte att bestРґlla Dungeons & Dragons 5th: Xanathar's Guide to Everything just nu. One of the best things about Xanathat'rs Guide to Everything is that it flips the script on many classes, allowing you to play as something that would normally be contradicting. Warlocks are often considered to be evil or chaotic with their patrons often being the same. However, with this subclass, your warlock is instead bound to a force of good.
Xanathar's Guide to Everything is divided into two sections—one for PCs, and one for DMs—and this accounts for the bulk of its value as a new rule book; certainly, compared with Volo's Guide to Monsters (the only part of which I can use being that on monster PCs), Xanathar's Guide is a vast improvement. The fact that several of the new builds for the "core" PC classes intrigue me, arguably more than some of the original builds in some cases, is an argument in Xanathar's Guide's favor, and that the main portion of the information for DMs consists of elaborations on information already provided in the Player's Handbook is equally so. Moreover, those parts of the second section that aren't so geared supplement the PHB without being absolutely vital, and the tables for generating character names is an added nice touch, even if the tables for generating human names based on real-world ethnic groups has a tinge of cultural appropriation.
There have been plenty of books released for the fifth edition of Dungeons & Dragons , but there has not been much in the way of new mechanical content. Most of the official supplements have been campaigns and adventures, with new player options limited mostly to additional backgrounds in appendices to those campaigns, in the Sword Coast Adventurer's Guide , and some new races in Volo's Guide to Monsters Xanathar's Guide to Everything, which releases in hobby stores tomorrow (November 10, 2017) changes that, for the first time introducing significant new player's options, along with a little bit of everything that you'd find in core book extensions - new monsters, new magic items, new spells, and some new GM advice and systems.
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Xanathar's Guide To Orders And Organizations
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. The good news is that Xanathar's adds dozens of new spells to 5e casters, and (discounting SCAG which only gave us a few cantrips) this is the first book to do so since Princes of the Apocalypse. The bad news is that almost all of the EE spells have been reprinted here, the list of truly original spells isn't actually that large. Since some of the EE have been changed slightly since their original publication, I will just bite the bullet and do the entire list.
Xanathar's Guide has plenty of new spells for all of the classes - some more than others. The Arcane spellcasting classes get a bunch of new spells to add to their arsenal. Most of the new arcane spells are reprinted from the obscureВ Elemental evil supplement. It's good to have these spells collected for easier access though, and there's enough new spells to justify the purchase. The Guide adds many new summoning spells, necromancy spells for less moral characters, and even a sorcerer exclusive spell.
Xanathar's is divided into three parts. Up front, there are more than 30 new subclasses for players to choose from. They include some vital and popular builds from previous editions of the game, like the Cavalier and the Samurai. But they also include some brand new versions of classic character classes that will liven any newly-formed party. I guess I like it. The fact that a lot of the content in Xanathar's was released as playtest material long ago left few surprises. Using all of those spells from Elemental Evil kind of took the air out of my tires, too.
There is a lot of material in the present volume that initially appeared elsewhere. A couple of subclasses were in the Sword Coast Adventurer's Guide, while a great number of spells were first included in Princes of the Apocalypse. Depending on how one sees it, it can be either a positive or a negative. I enjoy the consolidation, and the fact that the totality of the game is still contained in four rulebooks only. Others might not see it that way, especially if they are already using the already printed material for a while.
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Xanathar's Guide To Everything Pdf Free Download
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. Wizard players may complain that they got only one tradition in this book, but seeing as they already have 9 potential options in printed publications alone, and that the spell selection in Xanathar's contains so many wizard spells I think they did just fine. Glad to see many of the touch ups they did for the Subclasses, some really needed a polish. But was disappointed to see so many re-prints from Sword Coast Adventurer's Guide. Why were they included? Takes away from the value of that book.
Xanathar's Guide to Everything also includes 30 new subclasses and additional resources for building backstories. Something that is often not factored into a round of D&D. TyvРґrr gРµr det inte att bestРґlla Dungeons & Dragons 5th: Xanathar's Guide to Everything just nu. One of the best things about Xanathat'rs Guide to Everything is that it flips the script on many classes, allowing you to play as something that would normally be contradicting. Warlocks are often considered to be evil or chaotic with their patrons often being the same. However, with this subclass, your warlock is instead bound to a force of good.
The Roll20 bundle includes everything in the published guidebook as well as a level 3 AL module, Underworld Speculation. Useful for DMs and players alike, Xanathar's Guide to Orders and Organizations can help to connect new characters created using the materials from Xanathar's Guide to Everything to your home game, or just to bring new power players into the world to aid, oppose, betray, and fall before your heroic adventurers.
For use with the fifth edition Player's Handbook(R), Monster Manual(R), and Dungeon Master's Guide(R). Back in June during the Stream of Annilhilation event in Seattle, Wizards of the Coast announced Xanathar's Guide to Everything, a new sourcebook which will be out in stores this fall. Xanathar's Guide to Everything offers a wealth of new rules options for both players and Dungeon Masters.
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Xanathar's Guide To Orders And Organizations
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. The good news is that Xanathar's adds dozens of new spells to 5e casters, and (discounting SCAG which only gave us a few cantrips) this is the first book to do so since Princes of the Apocalypse. The bad news is that almost all of the EE spells have been reprinted here, the list of truly original spells isn't actually that large. Since some of the EE have been changed slightly since their original publication, I will just bite the bullet and do the entire list.
Xanathar's Guide has plenty of new spells for all of the classes - some more than others. The Arcane spellcasting classes get a bunch of new spells to add to their arsenal. Most of the new arcane spells are reprinted from the obscureВ Elemental evil supplement. It's good to have these spells collected for easier access though, and there's enough new spells to justify the purchase. The Guide adds many new summoning spells, necromancy spells for less moral characters, and even a sorcerer exclusive spell.
Xanathar's is divided into three parts. Up front, there are more than 30 new subclasses for players to choose from. They include some vital and popular builds from previous editions of the game, like the Cavalier and the Samurai. But they also include some brand new versions of classic character classes that will liven any newly-formed party. I guess I like it. The fact that a lot of the content in Xanathar's was released as playtest material long ago left few surprises. Using all of those spells from Elemental Evil kind of took the air out of my tires, too.
There is a lot of material in the present volume that initially appeared elsewhere. A couple of subclasses were in the Sword Coast Adventurer's Guide, while a great number of spells were first included in Princes of the Apocalypse. Depending on how one sees it, it can be either a positive or a negative. I enjoy the consolidation, and the fact that the totality of the game is still contained in four rulebooks only. Others might not see it that way, especially if they are already using the already printed material for a while.
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OK, so the book itself says you can play Dungeons & Dragons with theВ Player's Handbook,В Dungeon Master's Guide andВ Monster Manual. The tool section was a great addition. Explaining more clearly what can be done with them as the PHB was majorly Glad to see many of the touch ups they did for the Subclasses, some really needed a polish. But was disappointed to see so many re-prints from Sword Coast Adventurer's Guide. Why were they included? Takes away from the value of that book.
When it comes down to it, the subclasses are cool, many of the new spells are a lot of fun, and the name list is handy. Xanathar's Guide to Everything is sort of like the 1e Unearthed Arcana book, but much better. D&D, Xanathar's Guide to Everything, Dungeons & Dragons, their respective logos, and Wizards of the Coast are property of Wizards of the Coast LLC. В©2018 Wizards. All Rights Reserved.
So, thanks for making this. Who knows if anyone is going to update their class guides, so this is a useful resource. As a DM I like having players that are at least a bit informed about their new abilities when they come in with them, and guides like this help. Looking forward to seeing it finished. Sun Soul gets reprinted in Xanathar's meaning we only see two new monastic traditions. I won't bother breaking down Sun Soul extensively since so many other guides have covered it, sufficient it's the best monk option for AOE damage and taking on the undead - a decent option.
You will find the contents of the Character Asset Pack in your Roll20 art library You can quickly find them in your art library under Premium Assets >> Marketplace Purchases >> Xanathar's Guide to Everything Character Asset Pack. You can pull the tokens and art directly to the game board, as well as drag any of the art directly onto your Character Sheet by clicking EDIT on the Bio & Info tab and dragging art directly onto the AVATAR section.
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Xanathar's Guide To Everything Spellbook Cards
OK, so the book itself says you can play Dungeons & Dragons with theВ Player's Handbook,В Dungeon Master's Guide andВ Monster Manual. Consider what might ha ppe n in an encounte r a rea if the characte rs were to ne ver enter it. Do the guards serve in s hifts ? What other characters or monsters might visit? Do c reatures gathe r there to eat or gossip? Are the re any natural phenomena-such as strong winds, earth tremors, or rain squa lls-that sometimes take place in the a rea? Random events ca n add a fun element of th e unexpected to a n e ncounter. Just when you think a fight's outcome is evide nt, an unforeseen event can make things more compelling. A number of the tables in the Dungeon Master's Guide can s uggest random events. The tables used for e ncounter location, weird locales, and wilderness weather in chapter 5 of that book are a good s ta rting point for outdoor e ncounte rs. The tables in a ppendix A can be useful for indoor and outdoor e ncounte rs-esp ecially the tables for obstacles, traps, and tricks. Finally, consult the ra n dom e ncounte r tables in the n ext section of t his book for inspiration.
The character section of the book also includes a guide to creating important life events, and filling in a backstory. You can even use this to decide how many family members you have and their current status (alive or dead, etc.). This section is a bit confusing, because there are a lot of charts and sometimes the results encourage you to roll on other charts for additional information. But the text of the chapter also makes it very clear that this is all optional; you can roll for random traits from the charts, peruse the list options as inspiration, or ignore this section entirely.
The "Special Features" section in chapter 7 of the Dungeon Master's Guide is useful if you want to design other common magic items. For example, the What Minor Property Does It Have? table might inspire you to create a magic item that allows a character to speak and understand the Goblin language (based on the table's Language property), a magic item that glows in the presence of fiends (based on the Sentinel property), or a magic item that projects its user's voice over a great distance (based on the Wa r Leader property).
Compared to its prior supplement, Volo's Guide to Everything , which effectively expanded on the 5th Edition's Monster Manual, this book is partly an expansion for the Player's Handbook and provides a number of options that can be classified as an expansion to the Dungeon Master's Guide. There are over 25 new subclasses (some a repeats from Princes of the Apocalypse, this was done to qualify the subclasses for the Adventurer's Guild organized play), to mention one significant aspect of the book. Much of the content in this book was compiled and finalized through several public playtests on Wizards of the Coast's Unearthed Arcana section, so you will notice shifts and changes to these details as it went from draft to final form! No Raven Queen patron, as it was combined with the Hexblade (I actively play a Warlock, so I will notice this).
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Wizard's Spell List From Xanathar's Guide To Everything
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. To address the question of a monster's personality, you ca n use the tables in chapter 4 of the Dungeon Master's Guide, use the Monster Personality table below, or s imply jot down a few notes based on a creature's Monster Manual description. During the b a ttle, you can use these ideas to inform how you portray the monsters a nd their actions. To keep things s imple, you can assign the same personality traits to a n entire group of monsters. For example, one band it gang mi ght be a n unruly mob of bragga rts, while the members of another gang are a lways on edge and ready to flee a t the first sign of danger.
ENCOUNTER BUILDING This section introduces new guidelines n building combat encounters for an adventure. They are an a lternative to the rules in "Creating Encounters" in chapter 3 of the Dungeon Master's Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This encounter-building system assumes that, as DM, you want to have a clear understanding of the threat posed by a group of monsters. It will be useful to you if you want to e mphasize combat in your adventure, if you want to ens ure that a foe is n't too deadly for a group of characters, and if you want to understand the relationship between a character's level and a monster's cha llenge rating. Building an encounter using these guidelines follows a series of steps.
It's a little on the pricey side for what you get, but Xanathar's Guide to Everything is an excellent way to upgrade your group's Dungeons & Dragons experience. The first major expansion for the fifth edition of Dungeons & Dragons will be available at Game Goblins in Little Rock, Ark. Stop by Game Goblins, located on Bowman road in west Little Rock, and chat with us aboutВ Xanathar's Guide to Everything.
Xanathar is a psychotic, crime lord beholder. His many eyes see many things, except for his own limitations. Xanathar's Guide to Everything is an expansion for the fifth-edition adventure of D&D, Tomb of Annihilation. Traps. Who doesn't love figuring their way out of a good trap? The Tomb of Annihilation was already full of mostly puzzle-based traps. The Xanathar's Guide to Everything adds more depth to traps. Aspiring Dungeon Masters can follow guidelines and mechanics to design their own unique traps.
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Xanathar's Guide To Everything, A Dungeons & Dragons Expansion Review
OK, so the book itself says you can play Dungeons & Dragons with theВ Player's Handbook,В Dungeon Master's Guide andВ Monster Manual. Xanathar's Guide to Everything is an ideal RPG Team book for the serious gamer. With over twenty-five subclasses for characters in the Player's handbook from Hasbro, this hardcover has druids, fighters, rangers, and many more characters. In addition, the book has dozens of spells, racial feats, and the ability to give characters random back-stories. A variety of tools provide Dungeon Masters with traps, magic items, and more.
Backgrounds in Fifth Edition offer a good place to start talking about the history of characters, but coming up with a full background for a character can be a little intimidating for someone that's never done it before.В Xanathar's Guide has a few class-specific elements that can help like tables for a bard's worst performance or the vice a rogue likes to indulge in in between adventures. It also has a big section full of tables that determine important character details like siblings, upbringing and other points that can help sketch a character backstory during play. There's a running gag that all D&D characters are orphans that were born, grew up and became adventurers, but with this section, characters get a skeleton of a backstory to help shade how they react in play.
That being said, Xanathar's Guide to Everything mostly works, both on its own level and as part of a larger D&D continuity of sorts. That 5th edition Dungeons & Dragons is playable even without this volume, and that this volume contributes to that playability (rather than, say, 4th edition's having limited actual playability absent Player's Handbook 2 and 3 ), makes Xanathar's Guide to Everything all the more worth it.
These aren't game-changing uber items, but rather rewards for close-knit parties and springboards for dynamic storytelling. Xanathar's continues the tradition of D&D's fifth edition by giving Dungeon Masters permission — permission to be creative, permission to improvise, permission to bring surprise and joy and discovery into their games. At $29.99 on Amazon right now, it's an absolute steal.
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Xanathar's Guide To Everything (Book)
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. The question most groups will likely be asking themselves is whether the $49.95 MSRP is worth the sticker price. Well, good news! The book is under $30 at many retailers, and it nearly doubles the amount of options for individual players regardless of class while providing guidelines for a number of tricky situations as well as expansive flavor material like origins and life events.
As for the title, the book isn't written from Xanathar's point of view (if you don't keep up with this sort of thing, Xanathar is a title assumed by a series of beholders operating a criminal guild in Waterdeep in the Forgotten Realms - he's powerful like all beholders, but I would say that the current Xanathar is not necessarily the sharpest tool in the shed). Xanathar provides his insights” in humorous ‘notes' at various places in the book, although they are concentrated in the character options section. For example, he notes that one should always try to keep an eye on one's minions and, therefore, one should have only 10 minions, 11 tops.
In terms of usefulness, Xanathar's is arguably equally useful to both players and Dungeon Masters. The first and third chapter are heavily player focused while the middle chapter is specifically all about tools for the DM to use. That includes sections on sleep, random encounters, traps, and more. If you're familiar with the Unearthed Arcana books from previous modern editions, this treads similar territory for 5th Edition.
Xanathar is a psychotic, crime lord beholder. His many eyes see many things, except for his own limitations. Xanathar's Guide to Everything is an expansion for the fifth-edition adventure of D&D, Tomb of Annihilation. Traps. Who doesn't love figuring their way out of a good trap? The Tomb of Annihilation was already full of mostly puzzle-based traps. The Xanathar's Guide to Everything adds more depth to traps. Aspiring Dungeon Masters can follow guidelines and mechanics to design their own unique traps.
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Dungeons & Dragons Xanathar's Guide To Everything
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. Dungeon Master's Tools is the second chapter. It includes articles on a diverse array of subjects like falling, sleeping, adamantine weapons, encounter building or magical items. The most extensive are by far the ones relating to random encounters, traps, and downtime. The first includes countless tables referencing what an adventuring party can encounter in a variety of locales. The Traps sub-chapter is a substantially more elaborate approach on the subject than the one from the Dungeon Master's Guide It includes not only sample simple and complex traps, but also design notes towards creating your own. Downtime on the other hand expands on what can happen in-between adventures. The characters may have rivals working on the background, or purchase magic items which themselves might cause further complications. Those carousing will find two dozen more options and complications, as will those who wish to gamble, craft items, and many more.
The tool section was a great addition. Explaining more clearly what can be done with them as the PHB was majorly Glad to see many of the touch ups they did for the Subclasses, some really needed a polish. But was disappointed to see so many re-prints from Sword Coast Adventurer's Guide. Why were they included? Takes away from the value of that book.
What you get: Your USD 49,95 or equivalent will buy you Xanathar's Guide To Everything, a 192-page full-colour hardcover sourcebook for the Dungeons and Dragons game line As Publisher's Weekly reported in December 2017, two weeks after its release the book skyrocketed to the first place of non-fiction books sold overall, no matter their origin or content. For a printed tabletop roleplaying product nowadays, this is a jaw-gaping achievement.
With Xanathar's Guide to Everything , players and DMs both find themselves presented with hundreds of new character options and updated mechanic options. With Mordenkainen's Tome of Foes , a history of the multiverse is combined with piles of new racial features and monster stat blogs. Together, they merge into an epic melting pot which creates a whole new sense of the multiverse.
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